Miles Tails Prower

Tails Swoops In Tails, Sonics best friend is here

The Mii
I used the WiiSPN Guide in the Tails Outfit and Headgear and A Type 8 | Low voice

The Moves
Tails moves focus on different experimental blasters

His neutral special, the charge Blaster, use a focused attack that you can send on the enemy [Charge Blast]. His Flame Blaster [Flame Pillar] will trap his opponents in a fiery vortex. His Up Special, The Rocket Blaster, extends his already great flight with a jet engine that can launch him upwards [Arm Rocket]. Lastly, his down Special is the Matter Blaster [Absorbing Vortex] and can suck up items and use it to restore tails health.

The Style
Tails can fly, and so I used the Air Style to showcase this as it boosts his jump, sure, but also actively rewards him being airborne.

The Spirits
Firstly, to better represent how he flies (by mashing jump) in sonic games, I used the ‘Additional Midair Jump’ to allow him to stay offstage longer. For his other slot, a ‘Lightweight’ Fits perfectly as tails is quite light (I can assume, he’s like... 9) as this boosts his jump [more..] and also removes some of the negative speed from air style.

Analysis
Tails is unique among the ‘mobile’ fighters as he is more focused on air mobility then speed, which makes him similar to The official Ray Mk III build in the sense that he is best in the air.

Summary
The Ray MK II with Air Style: 1 Support Spirit with Lightweight 1 Support Spirit with Additional Midair Jump



Credits: Bushranger Mii: WiiSPN