Ninten

Ninten PK-4th D-Slip into battle! Ninten from EBB/EB0/Mother 1 is joining as a gunner, he is the protagonist of the first game and will be joining

The Mii
Make him a Mii Gunner, set blue, use the SSB T-Shirt, no headgear and type 2 high, here is a guide.

The Moves
Neutral is Laser Blaze due to it looking like a beam of sorts, in reference to PK Beam, which he learn from Ana. Side is Flame Pillar which function similar to PK Fire from Ness and Lucas’ moveset and again, Ninten learn from Ana. Up have Ninten move upwards, like he escape somewhat, in reference to PK 4th-D Slip, a move Ninten uses in his game. Down is similar to PSI Magnet which is a move Ana uses in her game and teaches Ninten for Smash.

The Style
Default with no changes as Ninten is strong in his game, pretty speedy and is great with DEF, every other one decreases these stats so default is the best pick.

The Spirits
Critical Hit ↑ is my first pick in reference to having a small chance to SMASH an enemy in the EB games, which is pretty much a Critical Hit. Autoheal: Ninten can use LifeUp which can heal you and your team, Ninten uses this throughout the game, healing a bit, this a very nerfed version of the move.

Analysis
Ninten is pretty much a normal Gunner who given a chance to give critical hits to foes and is pretty much healing while dealing normal damage blows you usually see, however, while autoheal dies heal, it does heal slowly and little damage so Ninten will be in trouble with high enough damage or low health, much like in any RPG game.

Unlock Battle
To unlock both Ninten and Flying Man (you do have the option to only unlock one but it is all up to you), fight against a team of Ninten and five Flying Men with any character, in a 300 HP Stamina Match with Ninten having 250 HP and the Flying Men starting at 60 HP due to Trade Off with Basebat Items and Food items set to high.

If a rule setting isn't listed, it is the default setting: Stage: Magicant Style: Stamina Stamina: 300 HP Stock: 1 Time Limit: Infinite FS Meter: Off Spirits: On CPU Lv.: 7 Damage Handicap: On Stage Hazards: Enabled Items: High Food, Home-Run Bat

Summary
The Ray MK II without Style: 1 Support Spirit with Critical Hit ↑ 1 Support Spirit with Autoheal



Credits: SuperMarcoToad64 Mii