Zero

Unfinished Entry

Zero and X have infiltrated the Mii Fighter Project on the hunt for a powerful Maverick known as “Chibi-Robo”, who threatens their mission for everlasting peace.

The Moves
Zero’s neutral special is Blurring Blade, representing his fast and powerful combo game in many of the Mega Man X games where he is playable. For the rest of his specials, Zero uses a variety of techniques from Mega Man X8: For his side-special, Zero uses Rasetsusen, a powerful aerial spinning move obtained from Dark Mantis, in the form of Airbone Assault. For his up special, Zero utilizes Stone Scabbard in a way similar to Enkoujin, a powerful downward stab Zero learns from defeating Burn Rooster. For his down-special, Zero uses Power Thrust with the power of Youdantotsu, an ability he gains from Bamboo Pandamonium.

The Spirits
For his spirits, Zero uses a land style Ray Mk II with a Braking Ability and Lightweight spirit to capture his fast moving gameplay in the Mega Man X and Zero series.

For his final spirit slot, Zero calls upon the Cyber-Elf Turbo at the start of the match to grant him Undamaged Speed, based on how Cyber-Elves are used in the Mega Man Zero series to provide temporary buffs.

Analysis
With this setup, Zero becomes a very ferocious fighter with a powerful on-stage combo game, although his lowered weight and poor air mobility can put him at a disadvantage if he loses his lead.

Summary
The Ray MK II with Land Style: 1 Support Spirit with Braking Ability ↑ 1 Support Spirit with Lightweight 1 Support Spirit with Undamaged Speed ↑



Credits: Uielicious