X

X and Zero have infiltrated the Mii Fighter Project on the hunt for a powerful Maverick known as “Chibi-Robo”, who threatens their mission for everlasting peace.

The Moves
X’s neutral special is his iconic Charge Shot, a staple of his moveset since his very first appearance. X has also brought with him many of his special weapons from his home series, including his side-special, Magnet Mine, obtained from Magna Centipede from Mega Man X2, represented by Gunner Missile. For his up special, X uses the charged version of Rising Fire, obtained from Magma Dragoon in Mega Man X4, which is a powerful fire-based uppercut, represented in Smash by Lunar Launch. And for his down special, X absorbs enemy projectiles using Gravity Well, obtained from Gravity Beetle in Mega Man X3.

The Spirits
For spirits, X uses a Lightweight Ray Mk II with a Braking Ability spirit to create a movement feeling roughly matching that of the Mega Man games, as well as an Energy Shot Attack/Resistance spirit that represents Mega Man’s iconic Ultimate Armor upgrades from throughout the series, that typically grant him greater defense to projectiles and access to a stronger charged shot. This makes X a zoner who is resistant to many common moves used by other zoners.

Summary
The Ray MK II with Lightweight Style: 1 Support Spirit with Braking Ability ↑ 1 Support Spirit with Energy Shot Attack/Resistance ↑



Credits: Uielicious