Melee Fox



Melee Fox was intended to be a bit of a gag character, meant to represent different aspects of Melee, but I think he actually turned out very well and he’s a lot of fun to play.

The Mii
Melee Fox uses the Fox Hat and the Fox Outfit. The Mii I made looks a comically large mouth to represent Fox’s iconic screams and voice lines in Melee. Here’s a short video guide on how to make this Mii.

I gave him the Type 3 High voice to most closely match the high-pitched yells and cries of his Japanese voice. He even has something similar to his famous “TOYAAH!!” when doing a Smash attack.

I also made his favorite color Green to match his jumpsuit, but White, Yellow, or any other color you prefer works just as well. I would also suggest Light Blue, which closely matches Fox’s Melee Shine, and is a color which is closely associated with the aesthetic of Competitive Melee

The Moves
Melee Fox has several moves which are derivatives of Fox’s specials, including Laser Blaze as Fox’s Blaster, Arm Rocket to most closely represent the multi-directional nature of Fire Fox, and Echo Reflector as Fox’s Shine. However, Melee Fox gets rid of Fox’s Illusion dash in favor of a new, more powerful form of one of his advanced techniques from Melee; the Shine Mine.

In Melee, the Shine Mine was a difficult to perform glitch that utilizes two consecutive Shine uses. The first Shine places an invisible “Mine” in the air, while the second Shine activates a reflective hit box where the “Mine” was placed. For more info about this technique, here’s a really good video about it on AsumSaus’s channel.

Melee Fox’s Stealth Burst obviously doesn’t work quite the same, but I felt it represented the spirit of Melee Fox having a “secret”, invisible projectile attack.

The Style
As for spirits, Melee Fox uses Ray MK II with the Runner style to more closely match Fox’s speed and Melee’s faster gameplay style.

The Spirits
Melee Fox uses a Jump Up spirit to further fine-tune his stats to be similar to Fox’s. He will always input a perfect L-Cancel with a Landing Lag Down spirit, and introduces a Melee-exclusive property to his shield with Perfect-Shield Reflect.

If you didn’t know, in Melee, a Perfect-Shield would reflect projectiles back at the opponent for half-damage. This gave everyone in the cast access to a weak reflector, but it wasn’t as useful on characters like Fox who already had a reflector that did much more damage.

In Ultimate, Melee Fox’s Perfect-Shield Reflect does increased damage to the opponent, but is still substantially weaker than Echo Reflector. The trade-off is that a Perfect-Shield has substantially less start-time and endlag than Echo Reflector, making it a good alternative in a pinch and rewarding you for skillful play by letting you rush down your opponent immediately after a reflect. This keeps it in the spirit of Melee’s many advanced techniques that reward optimal play without compromising the casual spirit of the game.

For a comparison of his two reflectors, a fully charged Charge Shot from Samus does 33.6% if it hits Melee Fox. If it is Perfect-Shield Reflected, it will do 40.3% to Samus. If it is normally reflected, it will do 50.4%.

Analysis
Melee Fox is a very fast and technical character who can utilize Mii Gunner’s aerials in a way most other MFP Fighters can’t. His lower landing lag leads to a lot of combos you wouldn’t think Mii Gunner could pull off, and his many different projectiles make for a creative balance between a rushdown and zoner character.

Summary:
The Ray MK II with Runner Style: 1 Support Spirit with Jump ↑ 1 Support Spirit with Perfect-Shield Reflect 1 Support Spirit with Landing Lag ↓



Credits: Uielicious Mii