Klonoa

Klonoa Clears the Vision!

Klonoa is the titular cabbit-animal thing of Namco's 2.5D platformer series. He made his debut on the PS1 with Door to Phantomile, and a sequel, Lunatea's Veil launched on PS2. (Both games got HD re-releases in 2022.) He also has 5 other games and his franchised died because of not releasing much games after the Klonoa Wii remake's poor sales. His weaponry consists of just a wind bullet, uses for grabbing and then throwing or double jumping on most enemies.(not bosses). In the japanese exclusive GBA game Klonoa Heroes, (as well as Namco X Capcom) Klonoa uses tons of different new weapons, including an arm cannon and reflector shield.

The Mii
The type is gunner, and its projectile moves represent the wind bullet, shooting out projectiles that deal little damage in Klonoa heroes. The voice is Type 4, high pitch. Use one of the female hairstyles and equip team rocket hat as the headgear. You can use the cuphead outfit for his Door to Phantomile design, or the blue default costume for his Lunatea's Veil design. You could also have it be red colored for the default, for his Wii remake design, or green for the design for the cancelled Klonoa movie.

The Moves
Neutral special is 1, charge blast. I picked this instead of 2 because of how useless it felt, even if 2 felt better to represent the wind bullet or the arm cannon in klonoa heroes. Side special is 3, gunner missile. The projectile only travels straight forward so its a reference to throwing enemies. Up special is 1, Lunar Launch to reference the double jumping (wahoo!) in the klonoa games. Klonoa jumps off of an enemy and sends it down as a projectile. And down special is 1, echo reflector, acting similar to the Beam gnome as a projectile reflector.

The Style
I picked the overthrow style (zangief's dojo) for ray mk 2. It increases grab range and throw power, as Klonoa's only way to attack (except in heroes) is to grab enemies and throw them as a hitbox.

The Spirits
The support spirits I chose for Klonoa: One with lightweight, klonoa is a floaty jumpy character so it kinda makes sense to make him a glass canon. One with the strong throw up. And one with floaty jumps.

Analysis
Klonoa is supposed to be a character known for his grab game just like his game series. Grab is good against defense. The increased range and throw power are both stronger, making him great against fighters on the defensive, since he has his own set of projectiles AND a reflector. On the downside, he's a lightweight fighter, making him a glass canon.

That's all and I hope you'll enjoy Klonoa as much as I had creating his moveset! Rupurudu! (Thats phantomillian for lets go)

Unlock Battle
As any character, defeat the Klonoa mii (level 9 cpu) on the Fountain of Dreams (Battlefield form) stage. 2 stocks each.

If a rule setting isn't listed, it is the default setting: Stage: Fountain of Dreams (Battlefield) Style: Stock Stock: 2 Time Limit: Infinite FS Meter: Off Spirits: On CPU Lv.: 9 Stage Hazards: Enabled Items: None

Hard mode (actually difficult): Klonoa is teamed up with Wolf and Bowser with the Default Spirit Set (They represent Guntz and Pango, the other 2 playable characters from Klonoa heroes), everyone has one stock each. The stage is Fountain of Dreams but in its normal form instead of battlefield. You must kill with a throw at least once, kill with a spike/meteor smash at least once and kill with a special move once.

Summary
The Ray MK II with Overthrow Style: 1 Support Spirit with Lightweight 1 Support Spirit with Strong Throw 1 Support Spirit with Floaty Jumps



Credits: Cl1V3