Shadow the Hedgehog

Chaos Controls Into Battle!

With Shadow's close speed to Sonic's, he will bring his infamous Gun into the fight. He'll use everything he can from hand to hand combat, hover shoes and using one single gun. The jets in his hover shoes make him floaty and speedy, but he doesn't jump as high as Sonic. He will have tough time against projectile characters, so be alert for a projectile character or a foe Shadow has not yet faced before.

The Moves
Neutral B, Flashing Mach Punch: Shadow will move his fists around quickly to rack up damage, it can also kill if the opponent is at a high enough %. It also works in the air too! (You won't be in freefall by the way.) Side B, Onslaught: Shadow will quickly rush at the opponent to swiftly punch and kick them, it's strong and while it can spike, the spike effect can never kill the opponent, so use it on the opponent when they're on the ground or in the air to get a kill, but careful! You'll be in freefall, even if you hit the opponent in mid air! Up B, Helicopter Kick: Shadow can move around, however, you can get hit while attempting to recover so walljump than quickly up b at the right time! and before your opponent realizes it, hit them and knock them off the stage! But careful, much like Onslaught, you'll be put into freefall once you use it to recover but because of the high airspeed you can move very far while in freefall and dodge the opponent’s punish. Down B, Counter Throw: This one is self explanatory but just in case, here's the deal: Once the opponent tries to hit Shadow at the wrong time, he'll grab them and do a back toss behind him, causing him to turn around in the process. It can kill and it also works in the air too! (Another move that will not put you in freefall)

The Spirits
The Trade Off Ability Spirit: Evens out Shadow's speed, defense and attack power, making him just slightly slower than Sonic the Hedgehog, the Blue Blur himself, The Trade Off Ability gives you 30 percent at the start and every time you respawn, that's a synergy boost because your rage blaster and the Onslaught move (it has a special rage mechanic too which is hidden, you can find more about it in the SSBU Wiki) are already strong early at the start and each time you respawned. The Rage Blaster: Consumes Shadow's rage into the gun/blaster with every damage taken from every hit given to Shadow. When all of his rage is consumed, the blaster/gun will be at its maximin power and strength, but use it wisely, strong or weak, it still has limited ammo. Your opponent can also steal it and use it against you, so watch out and make sure to take it back before they have the chance to use it on you (you only get one and that's at the start of a match, so make the most of it!). Floaty Jumps: Looks like Shadow upgraded his hover shoes to never run out of fuel and be always activate when in the air or jumping around. This makes Shadow a strong character In both ground and air, but watch out! He can still get hit by projectiles, other attacks and aerials too, so be careful!

Summary
The Ray MK II with Runner Style: 1 Support Spirit with Trade-Off Ability ↑ 1 Support Spirit with Rage Blaster Equipped 1 Support Spirit with Floaty Jumps



Credits: Moveset, Outfit, Voice and Alternate Costumes: Infinity Mii: WiiSPN